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01 / 12  ·  Cover

Linear stories end.
Interactive stories never do.

Arcanum is the creation engine for rule-driven, stateful, monetizable interactive stories — built for the creator who thinks in story first.

Pre-Seed
Stage
$500K
Ask
IF / Creator Economy
Category
2026
Year
Confidential
Distribution
02 / 12  ·  The Problem
Interactive story creation is broken
at the tool level.

The creator who wants to build an interactive story faces a binary that has existed for 15 years: learn to script, or accept a tool with no depth.

  • Twine requires JavaScript for real state management — <5% of 2M+ downloads publish commercially.
  • Ink demands its own scripting language. Fiction writers abandon it before their first publish.
  • Simple choice editors have no rule system, no stats, no inventory, no validation.
  • No free IF tool validates graph integrity live. Dead ends are found by players, not creators.
  • No creator-first IF tool has native monetization. Revenue requires an external payment stack.
<5%
of 2M+ Twine downloads ever publish commercially
15 yrs
Twine's age — still the dominant free IF tool. No serious rival.
0
creator-first IF platforms with native monetization in the market today
03 / 12  ·  The Insight
Creators think in narrative intent.
Not in variables and logic trees.

The fundamental mismatch: existing tools ask creators to think in systems. Fiction writers think in story. Forced to switch between narrative and technical modes simultaneously — they abandon the tool.

  • Story intent must be the input. The creator describes what happens. Arcanum derives the structure automatically.
  • "The player tries to pick the lock" → system generates: rule type, dice definition, outcome bands, destination nodes, effect groups, condition groups.
  • Advanced options revealed only when requested — invisible to creators who don't need them.
  • The creator sees the story. The engine handles everything else. This is the inversion that unlocks the market.
04 / 12  ·  The Solution
Five templates. Zero code.
Complete logic — automatically.

Each template is a complete system hidden behind a single story prompt. The platform converts narrative description into deterministic, testable, monetizable logic.

T1
Simple Choice
Options with auto-generated branches. No dice, no stats. Pure narrative branching.
T2
Risk / Luck
Hidden probability roll. Fail / Success / Critical outcome bands — creator sets thresholds.
T3
Skill Check
Stat-bound roll vs difficulty class. Easy / Medium / Hard. System generates 1d20 + stat vs DC.
T4
Fight / Challenge
Combat with health and resource effects auto-wired to round outcomes.
T5
Advanced / Custom
Full rule system. Custom dice notation. Restricted DSL expressions. For expert creators only.
05 / 12  ·  How It Works
Every action resolves through
the same deterministic chain.
ActionTemplate selected
RuleDice + stat logic
OutcomeNamed result bands
TransitionConditions + Effects
StateStats / flags / items
NodeNext scene
// "Pick the lock" — Skill Check template, Dexterity, DC 15 action.rule = 1d20 + player.dexterity // generated by template outcome[fail] → roll < 15 → node: corridor_locked | effect: stamina -= 1 outcome[success] → roll 15-19 → node: room_beyond | effect: rooms_explored += 1 outcome[critical] → roll = 20 → node: secret_passage | effect: has_lockpick = false
  • Validation engine flags broken chains live — click to jump to the issue node.
  • Test mode: force outcomes, override state, jump to any node, rollback.
06 / 12  ·  The Product
What creators build with.
What players experience.

Creator Side

  • Visual node graph editor: drag, connect, zoom, group, collapse
  • 5 action templates with progressive complexity disclosure
  • Live validation panel — 9 issue types, jump-to-node navigation
  • Placeholder system — full story architecture before any prose
  • Test mode: force outcomes, state override, jump, rollback
  • Analytics: path heatmap, branch coverage, player drop-off

Player Side

  • Scene rendering: text, image, external video links (MVP)
  • Choice resolution + dice roll visualisation with result reveal
  • Live stat and inventory display updated on every transition
  • Save / load via state snapshot at any node
  • Premium branch unlock — in-story payment gate at transition level
  • Embeddable player for creator-owned web destinations
07 / 12  ·  What Creators Receive
Not just a tool.
A complete creation-to-monetization pipeline.
Capability Twine Ink / Inkle Choice of Games Arcanum
No code required⚡ Partial✗ Scripting✗ ChoiceScript✓ All tiers
Rule system (dice, stats)✗ JS only⚡ Via code✓ Yes✓ 5 templates
State / inventory management⚡ Manual script✓ Yes✓ Yes✓ Auto-managed
Live graph validation✗ None✗ None✗ None✓ 9 issue types
Structure-first workflow✗ Not supported✗ Not supported✗ Not supported✓ Placeholder system
Native monetization✗ External tools✗ External tools⚡ Platform locked✓ Story + branch level
Creator-owned revenue✓ Yes✓ Yes✗ Platform locked✓ Commission model
08 / 12  ·  Market
$13.4B market. No category winner
in creator-first tooling.
Total Addressable Market
TAM
$13.4B
Serviceable Addressable Market
SAM
$1.2B
Obtainable — Year 3 Target
SOM
$12M ARR
  • Narrative games market: $13.4B (2024) · growing 28% YoY
  • Mobile narrative games (Choices, Episode): $2.4B annual revenue · demand proven
  • Visual novel sub-market: $1.8B · fastest growing segment within games
  • NaNoWriMo creator pool: 4.2M participants · 800K completions per year
  • Twine's 2M+ download pool with near-zero commercial conversion — the unmonetized supply
  • Platform gap: no new creator-first IF tool at scale since StoryNexus sunsetting in 2022
09 / 12  ·  Business Model
Creator subscriptions +
platform commission.

Two revenue streams that grow together. As creators succeed, platform revenue grows with them.

  • Creator Free — $0/mo + 20% commission. 1 story, 3 templates. Acquisition funnel.
  • Creator Pro — $19/mo + 15% commission. Unlimited stories + analytics.
  • Creator Studio — $49/mo + 12% commission. Team seats + API access.
  • Platform commission — 18% avg blended on all player transactions.
Unit Economics
Blended ARPU~$22/mo
CAC (community-first)$18
LTV (12-month)~$264
LTV : CAC14.7 : 1
Gross Margin~82%
Monthly churn target5%
Breakeven estimateM+22
10 / 12  ·  Competitive Advantage
Not a feature.
A new category.

Existing tools are used by creators who have no better option. Arcanum replaces the compromise entirely.

No code at any tier
The only IF creation platform where the full rule system is accessible without scripting or technical knowledge — at every subscription level.
Live validation — unique in the category
No other free IF tool validates graph structure in real time. 9 issue types, jump-to-node. This is a platform capability, not a feature.
Creator-owned monetization
Creator sets prices. Arcanum takes a commission — aligning incentives rather than creating lock-in. Choice of Games retains exclusivity; Arcanum does not.
First-mover window is open and widening
StoryNexus sunsetted. Wattpad sold. No new creator-first IF platform at scale since 2019. The window has been open for five years.
Data flywheel
Creator graphs, player paths, and state transitions build a corpus that improves templates, validation, and AI generation over time — harder to replicate each month.
11 / 12  ·  Financials
$180K → $820K → $3.2M ARR.
Three years. 82% gross margin.
Metric Year 1 — 2026 Year 2 — 2027 Year 3 — 2028
Paid creators4001,8007,000
Active players5,00030,000200,000
Published stories2001,1005,000
Blended ARPU~$22/mo~$24/mo~$28/mo
Subscription ARR$106K$519K$2.35M
Commission ARR$74K$301K$850K
Total ARR$180K$820K$3.2M
Gross Margin~82%~83%~84%
LTV : CAC14.7 : 115.2 : 116.0 : 1

Breakeven est. M+22 · Series A target M+18 at $400K+ ARR · B2B API ARR begins Year 4 · International expansion Y4–6 projects $33M ARR at 0.1% global narrative games penetration

12 / 12  ·  The Ask
Pre-Seed Round
$500K

18 months of runway to build the product, onboard the first 1,000 creators, and reach the metrics that justify a Series A.

$280K
Engineering (MVP)
$120K
Product & Design
$60K
Community & GTM
$40K
Operations & Legal
Series A Targets — M+18
$400K+
ARR run-rate
1,000+
Active creators
≥10:1
LTV : CAC proven
1,000+
Story completions
1 signed
B2B API partner
01 / 12
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